
Board Designed by: Fuse Fox Design
Race to the bottom of the board split in two by a river of marbles being fired from turrets. Crossfire and redirects make every step downstream a dangerous gambit!
- Turns Between Scoring: 7
- Available Pieces: 4 Scout, 2 Launchers, 2 Deflectors, 2 Sabres
- Points to Win: 3
Strategy (Click to Reveal)
- A Scout can single-handedly fire both turrets and allow them to reload if left unchecked. Consider placing a Sabre at the turrets early to keep your opponent in check.
- Rushing a Deflector to the center of the board early can defend your pieces from enemy fire as you move pieces downstream.
- Many scouts are required to maintain control of the flag tiles at the end of the rounds since they are so far from the spawn points. Consider having scouts carry your slower pieces into position from spawn early, then be aggressive about controlling flag tiles well before the last turn.





